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Stampa SerigrafiaWorkshop · Esplugues · est. 2014
The journal

The craft today

How to prepare your artwork so it can be printed

This is the page that saves half a dozen emails per job. It is not a design manual: it is what we need to know about your file before we make any screen, why we ask for it, and what happens when it is not there.

8 min read

Close-up of a print showing the halftone dots: a person's face with an open mouth and a necklace of blue beads, made of ochre, blue and black ink dots.
Anything that is not a flat area of colour ends up as dots like these. Up close it is obvious that a print is not a photograph: it is a pattern somebody decided beforehand.

01

The file is not the design

The design is the idea. The file is the material we work with, and they are two different things. An excellent design inside a badly prepared file makes a bad print, and that cannot be fixed at the press: once the screen is exposed, whatever was in the file is now in the mesh.

That is why we ask for what we ask for. It is not red tape or fussiness: every requirement on this page matches something physical that happens in the workshop, and in the last section we tie each one to the moment it happens.

If you have a designer, just send them this page. If you made the design yourself, you do not need to understand all of it either: send us what you have and we will tell you what is missing. What we want to avoid is the other situation, finding out late.

02

Vector or bitmap: the difference that decides everything

A vector file does not store an image, it stores instructions: this curve, this weight, this colour. That is why it can be the size of a stamp or the size of a wall and the edge is always clean. Those are PDF, AI, EPS and SVG, as long as there are real curves inside and not a photo pasted in.

A bitmap is a grid of pixels, each with one colour. PNG, JPG and PSD. It holds exactly the information it holds and not a scrap more: if you enlarge it, what the software does is invent the missing pixels.

The practical rule: if the design is a logo, lettering or flat shapes, we want it as vector. If it is an illustration or a photograph, we want it as a bitmap, but large and sharp from the start. What never works is a vector logo somebody exported small and then blew up.

The image below shows both situations with the same drawing. On the left, the original as it came out. On the right, the same one after being enlarged. On a phone screen the difference looks minor.

Two versions of the same illustration of a cat in glasses reading a book with a flame drawn on it. The left one, marked with a green tick, looks sharp with defined edges; the right one, marked with a red cross, looks soft and out of focus.
The same drawing, twice. On the left the original; on the right, what arrives once the file has been through an upscaler or a messaging app. Right now the difference looks small.

03

300 ppi, but at final size

We ask for 300 pixels per inch. The part people skip is the second half of the sentence: at the size it will be printed, not the size the file happens to be saved at.

The maths is simple. Divide the width in pixels by 300 and you get the inches it covers; multiply by 2.54 for centimetres. A 1,024-pixel image covers about 8.7 centimetres: a chest logo the size of a glass. A thirty-centimetre back print would need around 3,500.

With vector this conversation does not exist, which is why we push it so hard. A curve has no pixels: it just gets bigger.

If what you have does not reach, it is not a disaster, and above all do not enlarge it: send us the small original. We redraw the key elements as vector and size stops being a problem for good. An already-enlarged file gives us less room, not more.

04

Everything becomes a halftone

A screen can only do two things: let ink through or not. There is no half tone. So anything that is not a flat area has to be turned into dots of varying size, which from a distance the eye blends and reads as a grey or a gradient. That is the halftone, and it is what you can see on this article's cover.

This is where everything above gets paid for, in full. These are the same two drawings from the previous section, converted to halftone exactly as they would go to the screen.

On the left the cat is still a cat. On the right it has turned into a blot: the glasses have merged with the eyes, the flame on the book has vanished and the outline has eaten the background. It is not that we chose the wrong halftone; it is that where the original had a soft edge, the halftone has nothing to hold on to.

There is one practical conclusion: what does not look clean in the file will not look clean printed, and going through the halftone always makes it worse, never better.

The same two cat illustrations, now converted to black and white with a dot halftone. The left one, with the green tick, keeps its shape and still reads; the right one, with the red cross, has become a mass of dots in which the cat is barely recognisable.
The same two files, now converted to halftone. The difference no longer looks small: on the right the drawing is gone, and that is what would have reached the garment.

05

Every colour is a screen

In screen printing each ink has its own film, its own screen, its own registration and its own pull. We do up to six per position. Each one adds work, adds time and adds cost, so the number of colours is not an aesthetic decision: it is the decision that moves the quote most.

That is why the ideal design for screen printing has few colours and flat ones. If your file has a red that is really fourteen slightly different reds because it came from a photo, somebody has to unify them, and better you than us, because you know which one you meant.

On dark garments there is one more ink you had not counted: the white base. Every colour that has to read on black needs white underneath, or it goes dull. It is not always needed for every ink, but budget for it.

And tell us your colours by name if you have them: Pantone if you know it, and if not, send us a reference of what you want. A red on your screen and a red on ours are not the same red, and ink has no backlight.

06

Minimum line weight, and type

There is a physical limit below which a line does not survive: around eight tenths of a millimetre. Between the gap in the mesh, the thickness of the emulsion and the way ink spreads on contact with fabric, a thinner line either disappears or fattens until it closes on itself.

That applies to lines, to outlines and to small type. The footer with the sponsors at six point is the classic case: it reads perfectly on a monitor and on the shirt it is a grey smear.

With type there is a second thing: convert it to outlines before sending it, or send us the font. Otherwise our computer will swap it for another typeface and we will not know until it is too late.

And remember how it will be seen. A T-shirt is read from a metre and a half away, moving, often in bad light. Anything that needs attention to be read on screen will never be read at all.

07

Margins, silhouette and where the print goes

Send the design cut out, with a transparent background if it is a PNG, and not inside a rectangle. The white rectangle so many images carry around is not neutral: if we do not remove it, it gets printed, and you end up with a patch on the chest.

Tell us what size you want it and where. We have maximum sizes per position and we will tell you, but the decision is yours, and it changes the result a lot: the same design at 25 or at 30 centimetres wide is not the same design.

Bear in mind that every size shares one screen. What looks right on an XXL can look out of proportion on an S, and we will not run two batches for that unless you ask. If the design is very large, it is worth talking about.

And leave air at the margins. A print that runs into the seam is a problem at the press: the seam adds thickness, the squeegee skips over it and that area comes out dirty. A few centimetres of clearance from seams and the collar save us half a ruined run.

08

What happens to the file when it arrives

This is where all the rules above stop being rules and turn into things that happen, one after another, in this order.

First we separate the file: one image per ink, black on transparent. That is the film positive, and it is exactly what this whole page has been protecting. Then the screen is coated with a light-sensitive emulsion, in the dark, and left to dry.

Then it is exposed: the film on top of the screen, under a strong light. Where the film is black, the emulsion does not harden. The screen is washed out with pressurised water and wherever the design was, the emulsion falls away and the mesh is left open. This is the moment of truth: a line that is too thin falls away completely, and a doubtful edge falls away halfway.

From there it is craft: aligning the registration of each colour, choosing the squeegee, judging the pressure, printing, drying and curing the garment with heat so the ink survives washing. None of that can fix what went in wrong at the start.

Pixel-art drawing of a screen-printing workshop seen from the side, with several moments at once: someone designing at a computer, someone coating a screen under red light, the exposure unit open with the film of a bird, a screen being washed out with a hose, printing on the carousel and yellow T-shirts hung up to dry.
The whole route, left to right: design, coating, exposure, washout, printing and drying. The file goes in at the left-hand end and there is no going back.

09

The checklist before you send it

Vector if it is a logo or lettering; a large, sharp bitmap if it is an illustration. Not enlarged: the small original is better.

300 ppi at the size it will be printed, not the size of the file. Background removed and silhouette cut out. Colours counted and, if you can, named.

Type converted to outlines or the font attached. Nothing below eight tenths of a millimetre. Clearance from seams and collar.

And if you fail half this list, send it anyway. This page is not an entrance exam: it is so you know what we will look at and why we will tell you what we tell you. Adaptation work is quoted separately and we tell you before we start, never after.

Numbers worth keeping

Resolution
300 ppi at the FINAL printed size
A 1,024 px image
Covers about 8.7 cm printed
A 30 cm back print
Needs around 3,500 px wide
Vector
PDF, AI, EPS and SVG with real curves
Bitmap
PNG with transparent background, PSD or large JPG
Inks per position
Up to 6 in screen printing
Dark garments
Add a white base under each colour
Minimum line weight
Around 0.8 mm
Type
Converted to outlines, or send the font
Minimum order
25 units per design

If in doubt, just send us the file

Looking at a file and saying what can be done with it costs us nothing and saves you weeks. Tell us which garment you want it on, at what size and how many units, and we will tell you whether it works as it is, what needs changing and what each thing costs. If you want a rough figure straight away, the configurator gives you one in four steps.